Genie, Efreeti
Large Outsider (Extraplanar, Fire) — CR 8
Genie, Efreeti is a D&D 3.5 monster from MM, p. 115. CR 8, HD 10d8+20 (65 hp).
- Hit Dice
- 10d8+20 (65 hp)
- Initiative
- +7
- Speed
- Land 20 ft
- Armor Class
- 18, touch 12, flat-footed 15
- Base Attack / Grapple
- +10/+20
- Attack
- Slam +15 melee (1d8+6 plus 1d6 fire)
- Full Attack
- 2 slams +15 melee (1d8+6 plus 1d6 fire)
- STR
- 23
- DEX
- 17
- CON
- 14
- INT
- 12
- WIS
- 15
- CHA
- 15
- Fort / Ref / Will
- +9 / +10 / +9
- Challenge Rating
- 8
- Alignment
- Always Lawful-Evil
- Organization
- Solitary, company (2–4), or band (6–15)
- Treasure
- Standard coins; double goods; standard items
- Environment
- Elemental Plane of Fire
- Level Adjustment
- —
- Caster Level
- 12
Special Abilities
Feats
This being looks like a mighty giant with brick-red skin, fiery eyes, small horns, and jutting tusks.
Description
Genies are humanlike beings who dwell on the elemental planes. They are famous for their strength, guile, and skill with illusion magic.
Genies sometimes use the Material Plane as a neutral ground for meeting (or fighting) others of their kind or collecting goods not readily available on their home planes.
The efreet (singular efreeti) are genies from the Elemental Plane of Fire. They are said to be made of basalt, bronze, and congealed flames.
Efreet are infamous for their hatred of servitude, desire for revenge, cruel nature, and ability to beguile and mislead. Their primary home is the fabled City of Brass, but there are many efreet outposts throughout the Elemental Plane of Fire, military stations for watching or harassing others on the plane. Efreet are enemies of the djinn and attack them whenever they meet.
An efreeti stands about 12 feet tall and weighs about 2,000 pounds.
Efreet speak Auran, Common, Ignan, and Infernal.
Combat
Genies prefer to outmaneuver and outthink their foes. They are not too proud to flee if it means they’ll live to fight another day. If trapped, they bargain, offering treasure or favors in return for their lives and freedom.
Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.
Plane Shift (Sp): An Efreeti can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the Efreeti and up to eight other creatures, provided they all link hands with the Efreeti. It is otherwise similar to the spell of the same name (caster level 13th).
Change Size (Sp): Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Heat (Ex): An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.
Spell-Like Abilities: At will—detect magic, produce flame, pyrotechnics (DC 14), scorching ray (1 ray only); 3/day—invisibility, wall of fire (DC 16); 1/day—grant up to three wishes (to nongenies only), gaseous form, permanent image (DC 18). Caster level 12th. The save DCs are Charisma-based.
Change Shape (Su): An efreeti can assume the form of any Small, Medium, or Large humanoid or giant.