Eladrin, Bralani

Medium Outsider (Chaotic, Eladrin, Extraplanar, Good) — CR 6

Monster Manual v.3.5 (MM), p. 933.5
Hit Dice
6d8+18 (45 hp)
Initiative
+8
Speed
Land 40 ft
Armor Class
20, touch 14, flat-footed 16
Base Attack / Grapple
+6/+10
Attack
+1 holy scimitar +11 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam +10 melee (1d6+4)
Full Attack
+1 holy scimitar +11/+6 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3) or slam +10 melee (1d6+4)
STR
18
DEX
18
CON
17
INT
13
WIS
14
CHA
14
Fort / Ref / Will
+8 / +9 / +7
Challenge Rating
6
Alignment
Always Chaotic-Good
Organization
Solitary, pair, or squad (3–5)
Treasure
No coins; double goods; standard items
Environment
Olympian Glades of Arborea
Level Adjustment
+5
Spell Resistance
17
Caster Level
6

Special Abilities

Spell-Like AbilitiesWhirlwind BlastDamage ReductionAlternate FormDarkvisionImmunity to ElectricityImmunity to PetrificationLow-Light VisionResistance to ColdResistance to FireSpell ResistanceTongues

Feats

The being before you resembles a short, stocky elf, broad in the shoulders but quick and nimble. Its hair is a bright silver-white, and its eyes are an ever-changing rainbow of hues.

Description

The bralanis are the wildest and most feral of their kind, existing from heartbeat to heartbeat in a glorious, never-ending passion. In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand. Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.

Combat

Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble. A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.

Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half). The save DC is Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.

A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Spell-Like Abilities: At will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.