Devil, Bone Devil (Osyluth)

Large Outsider (Baatezu, Evil, Extraplanar, Lawful) — CR 9

Monster Manual v.3.5 (MM), p. 523.5
Hit Dice
10d8+50 (95 hp)
Initiative
+9
Speed
Land 40 ft
Armor Class
25, touch 14, flat-footed 20
Base Attack / Grapple
+10/+19
Attack
Bite +14 melee (1d8+5)
Full Attack
Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)
STR
21
DEX
21
CON
21
INT
14
WIS
14
CHA
14
Fort / Ref / Will
+12 / +12 / +11
Challenge Rating
9
Alignment
Always Lawful-Evil
Organization
Solitary, team (2–4), or squad (6–10)
Treasure
Standard
Environment
Nine Hells of Baator
Level Adjustment
Caster Level
12

Special Abilities

Fear AuraPoisonSpell-Like AbilitiesSummon BaatezuDamage ReductionDarkvisionImmunity to FireImmunity to PoisonResistance to AcidResistance to ColdSee in DarknessTelepathy

Feats

This tall creature looks skeletal and wretched, almost a husk of a humanoid form, with dried skin stretched so tight as to outline and emphasize every bone. It has a fearsome, skull-like head and a tail like a scorpion’s, and a foul odor of decay hangs in the air around it.

Description

The scourge of humanity and the cosmos, devils are fiends from the Nine Hells of Baator, a lawful evil realm. Devils enjoy bullying those weaker than themselves and often attack good creatures just to gain a trophy or three. The most powerful devils occupy themselves with plots to seize power, wreck civilizations, and inflict misery upon mortals.

Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.

The most numerous devils are the baatezu, infamous for their strength, evil temperament, and ruthlessly efficient organization. Baatezu have a rigid caste system, in which authority derives not only from power but also from station. They occupy themselves mainly with extending their influence throughout the planes by corrupting mortals. Baatezu who further this goal are usually rewarded with improved stations.

Bone devils, also called osyluths, often serve as the police and informers of the Nine Hells, monitoring other devils’ activities and reporting on their service.

Bone devils stand about 9 feet tall and weigh about 500 pounds.

Combat

Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.

A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by a deeper darkness spell.

Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.

Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.