Orb of Holiness
Orb of Holiness is a D&D 3.5 magic item (Wondrous Item) from —. Price 178,700 gp; Caster level 13.
- Type
- Wondrous Item
- Price
- 178,700 gp
- Caster Level
- 13
These glossy crystal spheres are about the size of an apple. Each is inscribed with one good-aligned deity's symbol. An orb is always neutral with respect to chaos and law.
An evil creature who touches an orb must make a Will save (DC 25). If the save fails, the creature takes 4d6 points of damage and is struck with a feeblemind effect. If the save succeeds, the creature still takes 2d6 points of damage and is dazed for 1d4 rounds.
A good-aligned creature can hold the orb and speak a command word to cast hold monster (DC 17) or purify food and drink each once per day. In addition, any good-aligned creature who is a follower of the deity whose symbol appears on the orb (any creature who has chosen the orb's deity as their patron deity, in other words) can hold it and speak a command word to cast cure serious wounds (3/day) or regenerate (1/day).
An orb of holiness continually emits a prayer effect. All good creatures are considered to be the orb's allies; all non-good creatures are its foes.
An orb automatically counters and dispels all fear effects within 60 feet of the orb (no action required). Finally, a creature holding an orb can use it to make touch attacks against undead. A successful touch deals 5d6 points of damage to an undead creature.
CL 13th; Craft Wondrous Item, cure serious wounds, daylight, detect evil or detect good, glyph of warding, prayer, purify food and drink, regenerate, remove fear; Market Price: 178,700 gp; Cost to Create: 89,450 gp + 7,140 XP; Weight: 1 lb.
Source: Magic of Faerûn