Greensinger Initiate
General feat
Greensinger Initiate is a D&D 3.5 feat (General) from ECS, p. 54. You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.
Prerequisite
Ability to spontaneously cast summon nature's ally,
Benefit
Add Bluff, Hide, and Perform to your list of druid class skills.
In addition, you can cast the following spells as if they were on the druid spell list at the indicated level.
| Level | Spell |
|---|---|
| 1st | Charm person |
| 2nd | Daze monster |
| 3rd | Displacement |
| 4th | Charm monster |
| 5th | Hold monster |
| 6th | Mass cat’s grace |
| 7th | Ethereal jaunt |
| 8th | Mass charm monster |
| 9th | Etherealness |
Description
You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.