Eternal Strength
Initiate feat
Eternal Strength is a D&D 3.5 feat (Initiate) from RD, p. 155. You have taken Kord’s fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity’s strength.
Prerequisite
STR 13, Cleric level 5th, deity Kord,
You gain a +4 bonus on saving throws to resist effects that deal Strength damage or cause Strength drain. In addition, you may add the following spells to your cleric spell list: 3rd Heroism: Gives +2 bonus on attack rolls, saves, and skill checks. 5th Waves of Fatigue: Several targets become fatigued. 6th Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. 7th Waves of Exhaustion: Several targets become exhausted.
Benefit
You gain a +4 bonus on saving throws to resist effects that deal Strength damage or cause Strength drain.
In addition, you may add the following spells to your cleric spell list:
| Level | Spell | Description |
|---|---|---|
| 3rd | Heroism | Gives +2 bonus on attack rolls, saves, and skill checks. |
| 5th | Waves of Fatigue | Several targets become fatigued. |
| 6th | Greater Heroism | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| 7th | Waves of Exhaustion | Several targets become exhausted. |
Description
You have taken Kord’s fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity’s strength.