Eternal Strength

Initiate feat

Races of Destiny (RD), p. 155Updated Supplementals (3.5)

Eternal Strength is a D&D 3.5 feat (Initiate) from RD, p. 155. You have taken Kord’s fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity’s strength.

Prerequisite

STR 13, Cleric level 5th, deity Kord,

You gain a +4 bonus on saving throws to resist effects that deal Strength damage or cause Strength drain. In addition, you may add the following spells to your cleric spell list: 3rd Heroism: Gives +2 bonus on attack rolls, saves, and skill checks. 5th Waves of Fatigue: Several targets become fatigued. 6th Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. 7th Waves of Exhaustion: Several targets become exhausted.

Benefit

You gain a +4 bonus on saving throws to resist effects that deal Strength damage or cause Strength drain.

In addition, you may add the following spells to your cleric spell list:

Level Spell Description
3rd Heroism Gives +2 bonus on attack rolls, saves, and skill checks.
5th Waves of Fatigue Several targets become fatigued.
6th Greater Heroism Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
7th Waves of Exhaustion Several targets become exhausted.

Description

You have taken Kord’s fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity’s strength.