Equipment
Filtered results from Planar Handbook.
Browse
Loading…
Filtered results from Planar Handbook.
Loading…
| Summary | Description | Save | |||||
|---|---|---|---|---|---|---|---|
| Annulat | Weapon | 1d6 · 19-20/x2 · 30 ft. | — | 30 gp | PlH | Supplementals (3.5) | |
| Astral Skiff | Vehicle | Huge vehicle; Profession (sailor) +0; Spd fly 120 ft. (average); Overall AC 3; Section hp 40 (hardness 10); Section AC 3 | Huge vehicle; Profession (sailor) +0; Spd fly 120 ft. (average); Overall AC 3; S… | 10,000 gp | PlH | Supplementals (3.5) | |
| Construct Traits | Vehicle | — | like most constructs, living astral ships have immunity to mind-affecting spells… | — | PlH | Supplementals (3.5) | |
| Cubic Gate | Service | — | Occasionally, a group or individual will offer transport via a cubic gate. These… | 1,640 gp | PlH | Supplementals (3.5) | |
| Cubic gate, established | Service | — | — | 1,640 gp | PlH | Supplementals (3.5) | |
| Ethereal Tunneler | Vehicle | Huge vehicle; Profession (miner) +4; Spd burrow to ft. (clumsy); Overall AC 3; Section hp 40/120 (hardness 20/5); Sectio | Huge vehicle; Profession (miner) +4; Spd burrow to ft. (clumsy); Overall AC 3; S… | 140,000 gp | PlH | Supplementals (3.5) | |
| Gate | Service | — | — | 1,620 gp | PlH | Supplementals (3.5) | |
| Gate Zeppelin | Vehicle | Colossal vehicle; Profession (pilot) -4; Spd fly 40 ft. (nautical average); Overall AC -3; Section hp 30 (hardness 5); S | Colossal vehicle; Profession (pilot) -4; Spd fly 40 ft. (nautical average); Over… | 160,000 gp | PlH | Supplementals (3.5) | |
| Hardness | Vehicle | — | A living astral ship is usually composed of different materials but has an overa… | — | PlH | Supplementals (3.5) | |
| Jovar | Weapon | 2d6 · 18-20/x2 | — | 500 gp | PlH | Supplementals (3.5) | |
| Lancet, Gehennan | Weapon | 1d4 · 18-20/x2 | — | 7 gp | PlH | Supplementals (3.5) | |
| Living Astral Ship | Vehicle | CR -; Colossal construct; HD 8d10 + 1d10 per 10 feet of length; Init as the pilot - 4; Spd as the pilot (+30 ft. with ps | CR -; Colossal construct; HD 8d10 + 1d10 per 10 feet of length; Init as the pilo… | Variable | PlH | Supplementals (3.5) | |
| Mounted Weapons | Vehicle | — | A living astral ship can be fitted with heavy catapults, light catapults, and ba… | — | PlH | Supplementals (3.5) | |
| Muspelrule | Weapon | 1d4 · 19-20/x2 | — | 2 gp | PlH | Supplementals (3.5) | |
| Passage | Service | — | Ships (and elsewhales) that provide passage to alternate planes usually do not s… | 150 gp | PlH | Supplementals (3.5) | |
| Passage in independent elsewhale | Service | — | — | 150 gp | PlH | Supplementals (3.5) | |
| Passage in independently owned living astral ship | Service | — | — | 500 gp | PlH | Supplementals (3.5) | |
| Passage on gate zeppelin | Service | — | — | 1,530 gp | PlH | Supplementals (3.5) | |
| Passage on planar sailer | Service | — | — | 150 gp | PlH | Supplementals (3.5) | |
| Planar Allies | Service | — | The planar ally spells are common ways to secure travel. Many outsiders have pla… | Varies | PlH | Supplementals (3.5) | |
| Planar Guide | Service | — | Certain people have a knack for finding the cracks and chinks between planar bor… | 25 gp/day | PlH | Supplementals (3.5) | |
| Planar Ring Gates | Service | — | Some enterprising wealthy merchant guilds or consortiums have established pairin… | 500 gp | PlH | Supplementals (3.5) | |
| Planar Sailer | Vehicle | Colossal vehicle; Profession (sailor) +4; Spd wind x 20 ft. (nautical average); Overall AC -3; Section hp 50 (hardness 5 | Colossal vehicle; Profession (sailor) +4; Spd wind x 20 ft. (nautical average);… | 25,000 gp | PlH | Supplementals (3.5) | |
| Planar ring gates, established | Service | — | — | 500 gp | PlH | Supplementals (3.5) | |
| Planar ring gates, special commission | Service | — | — | 1,400+ gp | PlH | Supplementals (3.5) | |
| Plane shift | Service | — | — | 900 gp¹ | PlH | Supplementals (3.5) | |
| Ram (Ex) | Vehicle | — | In any round in which no ship-mounted weapons are fired, a living astral ship ca… | 10 gp | PlH | Supplementals (3.5) | |
| Ramhammer | Weapon | 1d10 · x2 | — | 100 gp | PlH | Supplementals (3.5) | |
| Ripper | Weapon | 2d6 · 19-20/x2 | — | 55 gp | PlH | Supplementals (3.5) | |
| Sickle, Heavy | Weapon | 1d8 · x2 | — | 12 gp | PlH | Supplementals (3.5) | |
| Spellcasting | Service | — | Sometimes the easiest way to reach a planar destination is to pay someone to cas… | Cost | PlH | Supplementals (3.5) | |
| Stabaxe | Weapon | 1d6 · x3 | — | 5 gp | PlH | Supplementals (3.5) | |
| Straightblade | Weapon | 1d6 · 19-20/x2 | — | 7 gp | PlH | Supplementals (3.5) |