Thrall of Eltab

Core (CR)Forgotten Realms (3.5)

Requirements

Language: Abyssal.

Special: Must have released a bound or otherwise imprisoned demon without demanding any assurances or anything in return.

Hit Die
d8
Skill Points
4+ Int

Class Skills

Advancement

LevelBABFortRefWillSpecialSpellcasting
1st+1+2+0+0Bone spurs, scaly flesh +1Bonus feat or +1 level of existing spellcasting class
2nd+2+3+0+0Touch of fear-
3rd+3+3+1+1Burrow-
4th+4+4+1+1Scaly flesh +2Bonus feat or +1 level of existing spellcasting class
5th+4+4+1+1Summon minor demon-
6th+6+5+2+2Demoncyst jump-
7th+7+5+2+2Scaly flesh +3Bonus feat or +1 level of existing spellcasting class
8th+8+6+2+2Immunity to electricity-
9th+9+6+3+3Summon major demon-
10th+10+7+3+3Death gaze, scaly flesh +4Bonus feat or +1 level of existing spellcasting class

Weapon and Armor Proficiency: A thrall of Eltab is proficient with all simple and martial weapons, with all types of armor, and with shields.

Bonus Feat or Spells: When a thrall of Eltab attains 1st, 4th, 7th, and 10th level, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class, or else he gains a bonus feat of his choice. If the thrall chooses +1 spellcasting level, he does not gain any other benefit a character of that class would have gained. This essentially means that he adds the new level to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one spellcasting class before he became a thrall of Eltab, he must decide to which class he adds the level for purposes of determining spells per day.

A thrall of Eltab is free to choose the bonus feat at one opportunity and the spellcasting level the next time the decision arises, or vice versa. Characters who are not spellcasters must choose the bonus feat.

Bone Spurs (Ex): A 1st-level thrall of Eltab gains a profusion of sharp bone spurs emerging from his skull, which provide a gore attack. If the thrall does not already have this attack form, use the appropriate damage value from the table below. Creatures that have other kinds of gore attacks retain their old damage values or use the appropriate value from the table below, whichever is better.

SizeDamage
Fine-
Diminutive1
Tiny1d2
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan2d8
Colossal4d6

Scaly Flesh (Ex): A 1st-level thrall of Eltab gains dark red, scaly flesh, which provides a +1 natural armor bonus. At every three levels beyond 1st (4th, 7th, and 10th), this bonus increases by 1. The bonus from scaly flesh stacks with that of natural armor derived from creature type (if the thrall of Eltab is a lizardfolk or troglodyte, for example), but not from magical sources such as an amulet of natural armor.

Touch of Fear (Sp): Three times per day, a 2nd-level thrall of Eltab can produce an effect identical to that of the cause fear spell cast by a 10th-level caster.

Burrow (Ex): A 3rd-level thrall of Eltab can burrow at a speed of 10 feet. If the creature can already burrow, this speed does not stack.

Summon Demon (Sp): A 5th-level thrall of Eltab can summon a demon of 5 HD or less once per day. This functions as a summon monster spell cast by a 15th-level caster. Once per day, a 9th-level thrall of Eltab can summon a demon of 10 HD or less.

Demoncyst Jump (Sp): Once per day, a 6th-level thrall of Eltab can produce an effect identical to that of a teleport spell cast by a 10th-level caster. This ability can be employed only within a demoncyst, and the target must lie within another demoncyst. Off-target results arrive in the desired demoncyst, but not at the desired location. Similar area results lead to a randomly chosen demoncyst, somewhere in eastern Faerûn. Mishaps deposit the thrall of Eltab on the 248th layer of the Abyss.

Death Gaze (Su): At 10th level, a thrall of Eltab gains a gaze attack: death, 30 feet, Fortitude DC 10 + thrall’s class level + thrall’s Cha bonus negates. The save is Charisma-based. If the target fails its save, it dies.