How it works

How do sea level and ice work on this map?

Height comes from seeded value noise on a fixed hex grid. A sea threshold marks about the water percent you choose as ocean. Ice is taken from the highest remaining land until roughly the ice percent of land is frozen.

Can I reproduce the same world for my campaign?

Yes. Keep the numeric seed and the same options, then click Generate or Use this seed. The seed and main controls sync to the URL so you can bookmark or share a link.

What do rivers and cities use from the rules?

They are map flavor only, not DMG simulation. Rivers flow downhill from mountains toward the sea. Cities and ruins sit on lowland hexes with spacing for readable labels, and one city becomes the capital by land neighbors.