Attacks: 2

Power AttackTarget AC
Penalty1011121314151617181920
-012.1811.3410.509.668.827.987.146.305.464.623.78
-112.7611.8110.879.928.988.037.096.145.204.253.31
-213.1312.0711.039.978.937.886.825.784.723.673.15
-313.2812.1310.979.828.667.516.355.204.043.472.89
-413.2311.9710.719.458.196.935.674.413.783.152.52
-512.9711.6010.248.877.516.144.784.093.412.732.05
-612.4911.029.558.096.625.154.413.672.942.211.47

How it works

How does Power Attack work in D&D 3.5?

On a melee attack, you may take a penalty on attack rolls up to your base attack bonus to gain the same amount as a bonus on damage. Two-handed weapons (or a one-handed weapon wielded in two hands) add twice the penalty to damage instead.

What does expected damage mean here?

The table averages damage over a d20 attack roll, treating natural 1 as an automatic miss and natural 20 as a hit. Threatened rolls use confirm chance against target AC before applying the critical multiplier.

Which penalty should I use?

For each target AC column, the highlighted cell is the penalty with the highest expected damage. When two penalties tie, the smaller penalty is preferred.