Zephyr Dance

Tome of Battle: The Book of Nine Swords (ToB)Updated Supplementals (3.5)

Zephyr Dance is a D&D 3.5 spell (Desert Wind (Counter)) from ToB. On class lists for Swordsage (Level 3). Range or area: Personal; Saving throw: None (harmless); Duration: Instantaneous (see text); Casting time: 1 immediate action.

School
Desert Wind (Counter)
Casting Time
1 immediate action
Range
Personal
Target
The caster
Duration
Instantaneous (see text)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You spin gracefully away from a foe’s attack, whirling like the desert zephyr racing across the sands. Your enemy’s blade barely touches your cloak as you nimbly dodge aside.

You gain a +4 dodge bonus to AC against a single attack. You can choose to use this maneuver after an opponent resolves his attack but before he determines damage.