Zephyr Dance
Zephyr Dance is a D&D 3.5 spell (Desert Wind (Counter)) from ToB. On class lists for Swordsage (Level 3). Range or area: Personal; Saving throw: None (harmless); Duration: Instantaneous (see text); Casting time: 1 immediate action.
- School
- Desert Wind (Counter)
- Casting Time
- 1 immediate action
- Range
- Personal
- Target
- The caster
- Duration
- Instantaneous (see text)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You spin gracefully away from a foe’s attack, whirling like the desert zephyr racing across the sands. Your enemy’s blade barely touches your cloak as you nimbly dodge aside.
You gain a +4 dodge bonus to AC against a single attack. You can choose to use this maneuver after an opponent resolves his attack but before he determines damage.