Wyrm's Flame
Wyrm's Flame is a D&D 3.5 spell (Desert Wind (Strike)) from ToB. On class lists for Swordsage (Level 8). Range or area: 30 ft.; Saving throw: Reflex half; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Desert Wind (Strike)
- Casting Time
- 1 standard action
- Range
- 30 ft.
- Area
- 30 ft. cone
- Duration
- Instantaneous
- Saving Throw
- Reflex half
- Spell Resistance
- No
You spin your blade in a whirling arc. With each revolution, seething flames build upon its length. With a flourish, you bring your blade to a halt, point it at your foe, and unleash a roaring wall of flame.
Masters of the Desert Wind can twirl and spin their blades with such power that they can evoke a great burst of fire. When you execute this maneuver, you blast forth a cone of fire that deals 10d6 points of fire damage to all in its area. Creatures in the area can attempt a Reflex save (DC 18 + your Wis modifier) for half damage.
This maneuver is a supernatural ability.