Wyrm's Flame

Tome of Battle: The Book of Nine Swords (ToB)Updated Supplementals (3.5)

Wyrm's Flame is a D&D 3.5 spell (Desert Wind (Strike)) from ToB. On class lists for Swordsage (Level 8). Range or area: 30 ft.; Saving throw: Reflex half; Duration: Instantaneous; Casting time: 1 standard action.

School
Desert Wind (Strike)
Casting Time
1 standard action
Range
30 ft.
Area
30 ft. cone
Duration
Instantaneous
Saving Throw
Reflex half
Spell Resistance
No

You spin your blade in a whirling arc. With each revolution, seething flames build upon its length. With a flourish, you bring your blade to a halt, point it at your foe, and unleash a roaring wall of flame.

Masters of the Desert Wind can twirl and spin their blades with such power that they can evoke a great burst of fire. When you execute this maneuver, you blast forth a cone of fire that deals 10d6 points of fire damage to all in its area. Creatures in the area can attempt a Reflex save (DC 18 + your Wis modifier) for half damage.

This maneuver is a supernatural ability.