Wolverine Stance
Wolverine Stance is a D&D 3.5 spell (Tiger Claw (Stance)) from ToB. On class lists for Swordsage (Level 3), Warblade (Level 3). Range or area: Personal; Saving throw: None (harmless); Duration: Stance; Casting time: 1 swift action.
- School
- Tiger Claw (Stance)
- Casting Time
- 1 swift action
- Range
- Personal
- Target
- The caster
- Duration
- Stance
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
Like a cornered wolverine, you fight with unmatched ferocity and rage when your opponents force you into close quarters.
When an opponent has you in his grasp, you transform into a snarling, frothing, raging beast. You hack with your weapon at your foe’s arms or tentacles, your wild frenzy allowing you to fight even with a large, awkward weapon. When you are in the grasp of a larger foe, your frenzy ignites into an inferno as you desperately attempt to break free.
While you are in this stance, you can attack a foe grappling you with any one-handed weapon. You do not take the –4 penalty for fighting while grappled. If your foe is of a larger size category than yours, your feral rage ignites and grants you a +4 bonus on damage rolls against that creature while it continues to grapple you.