Wither Limb
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- Limbs of one humanoid
- Duration
- Permanent
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
Uttering a rumbling phrase, you point at your foe and watch with delight as its limbs wither and twist, becoming useless.
You choose to wither either the arms or the legs of a humanoid. Withered legs force a subject to fall prone while at the same time reducing the subject’s land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components.
A withered limb can be restored to normal by a successful dispel magic from a spellcaster of a level higher than the level of the wither limb caster.