Weapon Augmentation, Personal

Eberron Campaign Setting (ECS)Updated Eberron (3.5)

Weapon Augmentation, Personal is a D&D 3.5 spell (Transmutation) from ECS. On class lists for Artificer (Level 1). Range or area: Touch; Saving throw: None (object); Duration: 10 minutes/level; Casting time: 1 minute.

School
Transmutation
Casting Time
1 minute
Components
S, M
Range
Touch
Target
The caster's weapon
Duration
10 minutes/level
Saving Throw
None (object)
Spell Resistance
No (object)

The weapon you touch temporarily gains a special ability commonly found on magic weapons. You can choose any special ability whose market price is equivalent to a +1 bonus or up to 10,000 gp, such as flaming or keen. The weapon does not have to have an existing enhancement bonus, nor does it gain one when you imbue it with this infusion. The weapon gains the benefit of the infusion only if you wield, throw, or fire it.

Material Component: A patch of rabbit’s fur.