War Cry

Ghostwalk (Gh)Updated Supplementals (3.0)

War Cry is a D&D 3.5 spell (Enchantment (Compulsion)) from Gh. On class lists for Bard (Level 4), Bard Variant (Level 4), Divine Bard (Level 4), and others. Range or area: Personal; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
Will negates (see text)
Spell Resistance
Yes (see text)

You attack with a war cry that bolsters your own courage as well as intimidating your enemies.
As a result of this spell, you gain a +2 morale bonus on at tack rolls and weapon damage rolls or a +4 morale bonus on attack rolls and weapon damage rolls made as part of a charge attack.
Any opponent you attack in melee must make a Will save or become panicked.
Once a target makes a successful saving throw against this effect, it cannot be affected by your war cry for one day.
This spell first appeared in Magic of Faerûn.