Wandering Plague
Wandering Plague is a D&D 3.5 spell (Necromancy [Evil]) from MMM. Range or area: Touch; Saving throw: Fortitude negates; Duration: 1 round/level (see below); Casting time: 1 standard action.
- School
- Necromancy [Evil]
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- Living creature touched
- Duration
- 1 round/level (see below)
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
The target contracts a disease called the wandering plague, which strikes immediately (no incubation period). This disease deals 1d6 points of Strength and Stamina damage immediately and is highly contagious. After taking the Strength and Stamina damage, a creature is a wandering plague carrier for 1 round. A creature that succeeds at its Fortitude save is not a carrier. On the round after the spell is cast, and each round thereafter, living creatures within 10 feet of a wandering plague carrier are affected by the disease just as if the spell had been cast on them. The disease has no effect after the initial damage; however, creatures that have taken damage from the wandering plague could be affected again if they draw close to a wandering plague carrier. Theoretically, two creatures within 10 feet can keep re-infecting each other.