Wail of Doom
Wail of Doom is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Bard (Level 5), Bard Variant (Level 5), Divine Bard (Level 5), and others. Range or area: 30 ft.; Saving throw: Will partial (see text); Duration: Instantaneous + 1 round/level or 1 round (see text); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V
- Range
- 30 ft.
- Area
- 30 ft. cone burst
- Duration
- Instantaneous + 1 round/level or 1 round (see text)
- Saving Throw
- Will partial (see text)
- Spell Resistance
- Yes
You unleash a terrible cry of malice and anger. The very air darkens with black energy as your cry echoes away from you.
Anyone caught in the area of this spell suffers excruciating pain and becomes demoralized. Each creature takes 1d4 points of damage per caster level (maximum 15d4) and becomes panicked for 1 round per caster level. A successful Will save halves the damage, reduces the panicked effect to shaken, and reduces the duration of the shaken effect to 1 round.