Wail of Doom
Wail of Doom is a D&D 3.5 spell (Necromancy) from CAd. On class lists for Bard (Level 5), Bard Variant (Level 5), Divine Bard (Level 5), and others. Range or area: 30 ft.; Saving throw: Will partial (see text); Duration: Instantaneous and 1 round/level or 1 round (see text); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V
- Range
- 30 ft.
- Area
- 30 ft. cone burst
- Duration
- Instantaneous and 1 round/level or 1 round (see text)
- Saving Throw
- Will partial (see text)
- Spell Resistance
- Yes
Anyone caught in the area of this spell suffers excruciating pain and becomes demoralized. Each creature takes 1d4 points of damage per caster level (up to a maximum of 15d4) and becomes panicked for 1 round per caster level. A successful Will save halves the damage, reduces the panicked effect to shaken, and reduces the duration of the shaken effect to 1 round.