Vision of Punishment
- School
- Divination
- Casting Time
- 1 swift action
- Components
- V, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One evil living creature
- Duration
- 1 round/3 levels
- Saving Throw
- Will partial
- Spell Resistance
- Yes
You give the target a vision of what awaits it in the afterlife. Since most evil creatures go to an evil plane where they take the form of a lowly and much-tortured petitioner (barring special arrangements with evil gods or fiends that grant them higher status in the afterlife), this is usually a gut-wrenching vision. The target is nauseated; if it makes its saving throw, it is instead sickened (see page 301 of the Dungeon Master’s Guide for definitions of these conditions.
Sacrifice Component: 1d2 points of Strength damage.