Total Repair
Total Repair is a D&D 3.5 spell (Transmutation) from ECS. On class lists for Artificer (Level 6). Range or area: Touch; Saving throw: Will negates (harmless); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One construct
- Duration
- Instantaneous
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Total repair enables you to transmute the structure of a construct to wipe away damage and affl ictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, feebleminded, and insanity. It also repairs 10 points of damage per level of the caster, to a maximum of 150 points at 15th level.