Taint of Undeath
Taint of Undeath is a D&D 3.5 spell (Necromancy [Evil]) from MMM. Range or area: Touch; Saving throw: Will negates; Duration: Permanent; Casting time: 1 standard action.
- School
- Necromancy [Evil]
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- Creature touched
- Duration
- Permanent
- Saving Throw
- Will negates
- Spell Resistance
- Yes
This powerful spell permanently curses a living creature with the embrace of undeath, causing positive energy (such as cure spells) to damage it, and negative energy (such as inflict spells) to heal it. Dispel magic and SPELL DESCRIPTIONS except that the vines deal 9d6 points of slashing damage per round to entangled targets. Also, the vorpal vines are much harder to break than standard vines; each has 40 hit points. The DCs of the Strength and Escape Artist checks to escape the vines are equal to the spell's DC. In spite of their bladelike quality, the vines are still plantlife, and plant-affecting spells and effects affect them normally.