Surelife

Player's Guide to Faerûn (PG)Updated Forgotten Realms (3.5)

Surelife is a D&D 3.5 spell (Abjuration) from PG. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 full round.

School
Abjuration
Casting Time
1 full round
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

This spell protects you against some condition—such as being immersed in boiling oil or being buried under an avalanche—that would ordinarily cause certain death.
You can protect yourself only against a natural occurrence or a nonmagical condition, not against a spell or the direct attack of a creature (such as the breath of a dragon or the swords of a group of bandits).
At the time of casting, you must specify the condition against which you wish to protect yourself.
Should you be subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition, though the spell does not protect any items carried on your person.
If you are still subject to the condition at the end of the spell’s duration, you suffer its full normal effects.
Material Component: An ointment of peach syrup and cinnabar.