Storm of Shards
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates (blinding) and Reflex half (shards)
- Spell Resistance
- Yes
Shards of heavenly light rain down from above. Evil creatures within the spell’s area that fail a Fortitude save are blinded permanently. The light shards also slice the flesh of evil creatures, dealing 1d6 points of damage per caster level (maximum 20d6). A successful Reflex save halves the damage, which is of divine origin.
Sacrifice: 1d3 points of Strength drain.