Spirit Steed
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, DF
- Range
- Touch
- Target
- One living animal
- Duration
- 1 hour/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
You channel the spirit of an ancient elf warrior into your steed, which must be a living animal. For the duration of the spell, your mount gains:
- A +30-foot enhancement bonus to its base land speed.
- The benefit of the Run feat. If the mount already has the Run feat, it can run even faster: six times its speed (if wearing light or no armor and carrying no more than a light load) or five times its speed (if wearing medium or heavy armor or carrying a medium or heavy load).
- The ability to hustle for the duration of the spell without taking any damage (lethal or nonlethal) or becoming fatigued. This ability doubles the distance the steed can cover in a period of overland movement.
When the duration of the spell expires, the mount becomes fatigued.