Spectral Weapon
Spectral Weapon is a D&D 3.5 spell (Illusion (Shadow)) from SaS. On class lists for Bard (Level 4), Bard Variant (Level 4), Divine Bard (Level 4), and others. Range or area: Personal; Saving throw: None; Duration: Up to 1 round/level; Casting time: 1 standard action.
- School
- Illusion (Shadow)
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Personal
- Target
- The caster
- Effect
- One weapon
- Duration
- Up to 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
Using material from the Plane of Shadow, you can fashion a quasi-real weapon of any type you are proficient with.
This spectral weapon appears in your hand and behaves as a normal weapon of its type, with one exception: Any foe who makes a successful Will save recognizes its shadowy nature and thereafter takes only one-fifth normal damage from it.
The weapon has the ghost touch ability and is +1 for every 5 levels of the bard casting the spell.
You can maintain only one spectral weapon at a time, and only you can wield it.
The weapon dissipates when you let go of it or when the spell’s duration expires, whichever comes first.
Focus: The caster’s instrument.