Sonic Whip

Spell Compendium (Sc)Updated Supplementals (3.5)

Sonic Whip is a D&D 3.5 spell (Evocation) from Sc. On class lists for Bard (Level 2), Bard Variant (Level 2), Divine Bard (Level 2), and others. Range or area: Personal; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Effect
A whip of force
Duration
1 round/level
Saving Throw
Will negates (see text)
Spell Resistance
No

As you make a cracking sound and hold out your hand, the small silk whip within your grasp dissipates and a life-sized whip of hissing blue force appears in your grasp. With expert precision, you manage to make the invisible whip in your hand crack.

This spell creates a whip of sonic energy that you wield as if you had proficiency with it. Simply cracking a sonic whip as a free action keeps normal animals (but not dire animals, magical beasts, or vermin) at bay unless they succeed on a Will save. Affected animals stay at least 30 feet away from you for the duration of the spell, as space permits. On a successful ranged attack with the whip, any normal animal you strike must succeed on a Will save or become frightened.

Against other creature types, you can use a sonic whip in combat as if it were a normal whip.

Material Component: A miniature silk whip.