Sonic Whip
Sonic Whip is a D&D 3.5 spell (Evocation) from Sc. On class lists for Bard (Level 2), Bard Variant (Level 2), Divine Bard (Level 2), and others. Range or area: Personal; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- The caster
- Effect
- A whip of force
- Duration
- 1 round/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- No
As you make a cracking sound and hold out your hand, the small silk whip within your grasp dissipates and a life-sized whip of hissing blue force appears in your grasp. With expert precision, you manage to make the invisible whip in your hand crack.
This spell creates a whip of sonic energy that you wield as if you had proficiency with it. Simply cracking a sonic whip as a free action keeps normal animals (but not dire animals, magical beasts, or vermin) at bay unless they succeed on a Will save. Affected animals stay at least 30 feet away from you for the duration of the spell, as space permits. On a successful ranged attack with the whip, any normal animal you strike must succeed on a Will save or become frightened.
Against other creature types, you can use a sonic whip in combat as if it were a normal whip.
Material Component: A miniature silk whip.