Slime Hurl
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- No
You conjure and hurl three roughly spherical globs of dark green slime. You must succeed on a ranged touch attack to strike a target with a slime glob (roll separately for each glob, using your best ranged attack bonus). Any creature struck by a glob is coated in a patch of green slime (see Dungeon Master’s Guide page 76) and begins to experience its effects immediately. You can hit a creature with multiple globs, each of which must be dealt with separately. The conjured green slime does not disappear automatically and must be destroyed in the normal way.