Sigil of Transportation
Sigil of Transportation is a D&D 3.5 spell (Conjuration (Teleportation)) from MMM. Range or area: Unlimited; Saving throw: Will negate (harmless); Duration: Instantaneous; Casting time: 1 round.
- School
- Conjuration (Teleportation)
- Casting Time
- 1 round
- Components
- S, M/F
- Range
- Unlimited
- Area
- 5-ft.-radius burst
- Duration
- Instantaneous
- Saving Throw
- Will negate (harmless)
- Spell Resistance
- Yes (harmless)
This sigil is placed upon a flat surface, such as a table or floor. When empowered, you don't actually empower the rune itself. Rather, you render the empowerment on empty air or blank space, and everyone in a 5-foot- radius burst around you teleports to the inscribed rune. In short, the power seeks out the rune which defines it, and takes you and those around you with it. When making this sigil a spontaneous rune, you can cause the rune to appear on any surface that you have seen at least once (possibly using magic) if the destination has not significantly changed. If you make this sigil a permanent rune, then you may always return to the rune's site, regardless of how much it has changed; as a result, many rune-casters who know this rune inscribe it upon their sanctum floors or other places they need to always have access to. A creature can't take any other actions after teleporting until its next turn. If a creature is carrying more weight than its maximum load, then it does not teleport. This rune can teleport you anywhere on the same plane. If a creature arrives in a place that is already occupied by a solid body (because the area is too small to hold all your passengers, for example), each teleported creature takes 1d6 points of damage and is shunted to a random open space on a suitable surface within 100 feet of the intended location. If there is no free space within 100 feet, each teleported creature takes an additional 2d6 points of damage and is shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, each teleported creature takes an additional 4d6 points of damage and the effect simply fails.