Sigil of the Maelstrom
Sigil of the Maelstrom is a D&D 3.5 spell (Transmutation) from MMM. Range or area: Touch; Casting time: 1 hour.
- School
- Transmutation
- Casting Time
- 1 hour
- Components
- S, M/F
- Range
- Touch
RUNES Area: 2-mile-radius emanation Duration: 1 day/level Saving Throw: None Spell Resistance: No This rune is placed upon an immobile object, such as a large stone or building. When empowered, subtle tendrils of magic reach into the skies above the rune, tendrils that are visible to those capable of seeing magical emanations (such as through the use of the detect magic spell). The area of effect gains an increased likelihood of attracting devastating weather, depending on the terrain: desert areas see almost daily sandstorms, mountain passes become snowed in by blizzard after blizzard, and hurricanes are likely to hit coastal towns. The GM's discretion applies when adjudicating this rune's effects. If you use a random weather table, the sigil of the maelstrom causes the result to be one step higher on the chart.