Sense Demons

More Magic and Mayhem (MMM)Updated WoW RPG (3.5)

Sense Demons is a D&D 3.5 spell (Divination) from MMM. Range or area: 60 ft.; Saving throw: None; Duration: Concentration, up to 1 min./level (D); Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S
Range
60 ft.
Area
Cone-shaped emanation
Duration
Concentration, up to 1 min./level (D)
Saving Throw
None
Spell Resistance
No

You can detect the aura that surrounds demonic creatures. The amount of information revealed depends on how long you study a particular area. 1st Round: Presence or absence of demon auras. 2nd Round: Number of demon auras in the area and the strength of the strongest demon aura present. If you are of good alignment, and the strongest demon aura's strength is overwhelming (see below), and the creature has Hit Dice of at least twice your character level, you are stunned for 1 round and the spell ends. 3rd Round: The strength and location of each demon aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. Aura Strength: The strength of a demon aura is determined by the Hit Dice of the demon creature, as given on the following table: HD Strength 1 or lower Faint 2-4 Moderate 5-10 Strong 11 or higher Overwhelming Lingering Aura: A demon aura lingers after its original source is destroyed. If sense demon is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Original Strength Duration of Lingering Aura Faint 1d6 rounds Moderate 1d6 minutes Strong 1d6 x 10 minutes Overwhelming 1d6 days SPELL DESCRIPTIONS Each round, you can turn to sense demons in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead or 3 feet of wood or dirt blocks it.