Searing Charge
Searing Charge is a D&D 3.5 spell (Desert Wind (Strike)) from ToB. On class lists for Swordsage (Level 4). Range or area: Personal; Saving throw: None (harmless); Duration: Instantaneous; Casting time: 1 full round.
- School
- Desert Wind (Strike)
- Casting Time
- 1 full round
- Range
- Personal
- Target
- The caster
- Duration
- Instantaneous
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You rush through the air toward your foe, fire streaming in your wake.
As part of this maneuver, you must charge an opponent. You gain the ability to fly at your base land speed with perfect maneuverability while charging. Resolve your charge attack normally. On a successful hit, you deal an extra 5d6 points of fire damage to the target of your charge.
This maneuver is a supernatural ability.