Seal of Justice

More Magic and Mayhem (MMM)Updated WoW RPG (3.5)

Seal of Justice is a D&D 3.5 spell (Transmutation [Seal]) from MMM. Range or area: Personal; Saving throw: None; Fortitude negates (see text); Duration: 5 rounds; Casting time: 1 move action.

School
Transmutation [Seal]
Casting Time
1 move action
Components
V, S
Range
Personal
Target
You
Duration
5 rounds
Saving Throw
None; Fortitude negates (see text)
Spell Resistance
Yes (see text)

Seal of justice allows you to strike your enemies with incredible force, dealing no additional damage, but potentially stunning your targets. Each time you strike a creature in melee, it must make a Fortitude save or be stunned for 1 round.