Seal of Justice
Seal of Justice is a D&D 3.5 spell (Transmutation [Seal]) from MMM. Range or area: Personal; Saving throw: None; Fortitude negates (see text); Duration: 5 rounds; Casting time: 1 move action.
- School
- Transmutation [Seal]
- Casting Time
- 1 move action
- Components
- V, S
- Range
- Personal
- Target
- You
- Duration
- 5 rounds
- Saving Throw
- None; Fortitude negates (see text)
- Spell Resistance
- Yes (see text)
Seal of justice allows you to strike your enemies with incredible force, dealing no additional damage, but potentially stunning your targets. Each time you strike a creature in melee, it must make a Fortitude save or be stunned for 1 round.