Seal of Command
Seal of Command is a D&D 3.5 spell (Transmutation [Seal]) from MMM. Range or area: Personal; Duration: 5 rounds or until discharged; Casting time: 1 move action.
- School
- Transmutation [Seal]
- Casting Time
- 1 move action
- Components
- V, S
- Range
- Personal
- Target
- You
- Duration
- 5 rounds or until discharged
In a moment of desperation, you call upon the power of the Light to imbue your blade with devastating power. Your eyes take on a silver glow, and your weapon is bathed SPELL DESCRIPTIONS by a similar aura of argent light. On your next successful attack with the weapon, the holy aura enveloping it springs to life and blasts the target with sacred power, dealing and additional +1d8 points of holy damage per 2 caster levels (maximum 10d8). After one such hit, the spell ends.