Scarecrow

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Scarecrow is a D&D 3.5 spell (Necromancy) from MW. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One animal
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes

The subject becomes shaken, suffering a -2 morale penalty on attack rolls, saves, and checks for the duration of the spell.