Protection from Spirits

Oriental Adventures (OA)Updated Oriental Adventures (3.0)

Protection from Spirits is a D&D 3.5 spell (Abjuration) from OA. On class lists for Shaman (Level 2). Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level (D); Casting time: 1 full round.

School
Abjuration
Casting Time
1 full round
Components
V, S, F
Range
Touch
Target
One creature
Area
5 ft. radius emanation
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No (see text)

This spell creates a magical barrier around the subject at a distance of 5 feet.
The barrier moves with the subject and has two major effects.
First, the subject gets a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made by spirits.
Second, the barrier prevents spirits from entering the area.
This protection ends if the warded creature makes an attack against or tries to force the barrier against a blocked spirit.
Spell resistance can allow a spirit to overcome this protection and enter the circle.
Focus: A gingko wand with paper prayer strips attached.