Near Horizon

Complete Mage (CM)Updated Supplementals (3.5)

Near Horizon is a D&D 3.5 spell (Divination) from CM. On class lists for Assassin (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 3 rounds; Casting time: 1 swift action.

School
Divination
Casting Time
1 swift action
Components
V, S
Range
Personal
Target
The caster
Duration
3 rounds
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

The horizon seems to lurch nearer to you as your eyes attain superhuman acuity.

You gain a mystical insight into targets most people can barely see. For the duration of the spell, you take no range penalties when using ranged weapons, though they are still limited to their normal maximum distance.