Near Horizon
Near Horizon is a D&D 3.5 spell (Divination) from CM. On class lists for Assassin (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 3 rounds; Casting time: 1 swift action.
- School
- Divination
- Casting Time
- 1 swift action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 3 rounds
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The horizon seems to lurch nearer to you as your eyes attain superhuman acuity.
You gain a mystical insight into targets most people can barely see. For the duration of the spell, you take no range penalties when using ranged weapons, though they are still limited to their normal maximum distance.