Natural Weapon Augmentation, Personal
Natural Weapon Augmentation, Personal is a D&D 3.5 spell (Transmutation) from RE. On class lists for Artificer (Level 1). Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 minute.
- School
- Transmutation
- Casting Time
- 1 minute
- Components
- S, M
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
One of your natural weapons temporarily gains a special ability commonly found on magic weapons. You can choose any special ability whose market price is equivalent to a +1 bonus or up to 10,000 gp, such as flaming or keen (see Table 7—14, page 223 of the Dungeon Master’s Guide). The natural weapon does not have to have an existing enhancement bonus, nor does it gain one when you imbue it with this infusion.
Material Component: A cinder from a fire put out by rain.
Special: Warforged spellcasters cast this spell at +1 caster level.