Mark of the Serpent
Mark of the Serpent is a D&D 3.5 spell (Transmutation) from MMM. Range or area: Touch; Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- S, M/F
- Range
- Touch
- Target
- One creature
- Duration
- 1 round/level
- Saving Throw
- Fortitude negates
- Spell Resistance
- Ye s
This rune causes the subject to develop a set of venom sacs, allowing him to inject poison into his foes with any natural attack that deals lethal damage. If the character is capable of dealing lethal damage with unarmed strikes, the sacs develop under a set of claws that grow on the finger tips (these claws deal damage as the creature's unarmed strikes). If the subject does not possess any natural attacks that deal lethal damage, it instead develops venom sacs in its mouth and can use a move action to spit venom on a weapon that deals slashing or piercing damage. Whenever the subject deals damage with the poisoned attack, the victim must make a Fortitude saving throw (DC 10 + 1/2 your caster level + subject's Sta modifier) or take 1d10 points of temporary Stamina damage, and another 1d10 points of temporary Stamina damage 1 minute later.