Mark of the Hunter
Mark of the Hunter is a D&D 3.5 spell (Divination) from CD. On class lists for Ranger (Level 3), Consecrated Harrier (Level 3), Planar Ranger (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature which must be a favored enemy of the caster
- Duration
- 10 minutes/level
- Saving Throw
- Will negates
- Spell Resistance
- Yes
By pointing your figure at a favored enemy of yours, you mark it with a glowing rune that only you can see. Your favored enemy bonuses against a foe with a mark of the hunter are +4 higher than they would otherwise be.
Furthermore, the rune limns your enemy, making him easier for you to attack. The subject of a mark of the hunter gains no bonus to Armor Class against your attacks from any cover less than total cover, nor does it gain a miss chance against your attacks from any concealment less than total concealment. Other effects that grant a miss chance (such as incorporealness) work normally.
Material Component: A bit of skin or bone from the relevant favored enemy type.