Mark of Regeneration
Mark of Regeneration is a D&D 3.5 spell (Transmutation) from MMM. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- S, M/F
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- 1 round/level
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
The subject gains fast healing 20. Also, the subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), broken bones, and ruined organs grow back. After the mark is activated, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 1 minute otherwise. Mark of regeneration also rids the subject of exhaustion or fatigue and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).