Mark of Motion
Mark of Motion is a D&D 3.5 spell (Transmutation) from MMM. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 10 min./level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- S, M/F
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- 10 min./level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
The subject gains a fly speed of 80 feet, a burrow speed of 20 feet, a climb speed of 30 feet, and a swim speed of 40 feet. Wearing medium or heavy armor, or carrying a medium or heavy load, reduces these speeds to burrow 15 feet, climb 20 feet, fly 60 feet, and swim 25 feet. The subject gains a +8 bonus on Climb checks. It can always choose to take 10 on Climb checks, even if rushed or threatened. The subject also gains a +8 bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, providing it swims in a straight line.