Iron Guard's Glare

Tome of Battle: The Book of Nine Swords (ToB)Updated Supplementals (3.5)

Iron Guard's Glare is a D&D 3.5 spell (Devoted Spirit (Stance)) from ToB. On class lists for Crusader (Level 1). Range or area: Personal; Saving throw: None (harmless); Duration: Stance; Casting time: 1 swift action.

School
Devoted Spirit (Stance)
Casting Time
1 swift action
Range
Personal
Target
The caster
Duration
Stance
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

With a quick snarl and a glare that would stop a charging barbarian in his tracks, you spoil an opponent’s attack. Rather than strike his original target, your enemy turns his attention toward you.

While you are in this stance, any opponent that you threaten takes a —4 penalty on attack rolls against your allies. This penalty does not apply to attacks made against you. Enemies you threaten become aware of the consequences of the stance.