Immolate
Immolate is a D&D 3.5 spell (Evocation [Fire]) from MMM. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex partial; Duration: 5 rounds; Casting time: 1 standard action.
- School
- Evocation [Fire]
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- 5 rounds
- Saving Throw
- Reflex partial
- Spell Resistance
- Yes
Calling upon the powers of shadow and fire, you ignite your target, dealing 7d6 points of fire damage. The target must also make a Reflex save or be set aflame, taking an additional 3d6 points of fire damage per round. Each round, at the beginning of its turn, the target may attempt another Reflex save to extinguish the flames. Immersing itself in water also puts out the flames, as does sufficient rain or other sources of water, such as water-based spells. While the target is aflame, it can take only a single move action each round, and it takes a -2 penalty to AC.