Hurricane
Hurricane is a D&D 3.5 spell (Evocation [Air]) from MMM. Range or area: 30 ft.; Saving throw: Fortitude partial; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Evocation [Air]
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 30 ft.
- Area
- All creatures within a 30-ft.-radius spread centered on you
- Duration
- 1 round/level
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
This spell creates a localized hurricane around you, pummeling nearby creatures with fierce, electrically- charged winds. All creatures in the area take 2d6 points of bludgeoning damage, 2d6 points of electricity damage, and are chilled for 1 round. A successful Fortitude save halves the damage and negates the chilling effect. Creatures remaining in the area of effect must make saving throws each round to avoid the spell's effects. The windstorm damages unattended objects as well as creatures.