Hellfire
Hellfire is a D&D 3.5 spell (Evocation [Fel, Fire]) from MMM. Range or area: 15 ft.; Saving throw: Reflex half; Duration: Concentration, up to 1 round/level; Casting time: 1 round.
- School
- Evocation [Fel, Fire]
- Casting Time
- 1 round
- Components
- V, S
- Range
- 15 ft.
- Area
- All enemies within a 15-ft.-radius spread centered on you
- Duration
- Concentration, up to 1 round/level
- Saving Throw
- Reflex half
- Spell Resistance
- Yes
Waves of white-hot fire engulf the area surrounding you, horribly burning all creatures and unattended objects. As you concentrate, the fires continue to burn at the cost of your own life force. Each round, starting on the round you cast the spell, the flames deal 10d6 points of fire damage to all within the area, and you take 2d6 points of damage as well. Note that the damage you take is not fire damage; energy resistance and damage reduction are ineffective against it. You cannot move while concentrating to maintain this spell (not even a 5-foot step), though you can take other move actions. If a force moves you involuntarily (if an enemy bull rushes you, for example), the spell ends immediately.