Hearing the Air

Tome of Battle: The Book of Nine Swords (ToB)Updated Supplementals (3.5)

Hearing the Air is a D&D 3.5 spell (Diamond Mind (Stance)) from ToB. On class lists for Swordsage (Level 5), Warblade (Level 5). Range or area: Personal; Saving throw: None (harmless); Duration: Stance; Casting time: 1 swift action.

School
Diamond Mind (Stance)
Casting Time
1 swift action
Range
Personal
Target
The caster
Duration
Stance
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Your perception becomes so fine that you can hear the tiniest flutter of air moving past you. Invisible foes and other hidden threats become as plain as day in the area of your heightened senses.

Drawing on your combat training, sharpened senses, and capability to predict your enemy’s moves, you become a faultless sentinel on the battlefield. Even the smallest detail or stealthiest enemy cannot hope to evade your notice. While you are in this stance, you gain blindsense out to 30 feet and a +5 insight bonus on Listen checks.