Healing Wave
Healing Wave is a D&D 3.5 spell (Conjuration (Healing)) from MMM. On class lists for Witch Doctor (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels), but see text; Saving throw: Will half (harmless); see text; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels), but see text
- Target
- One creature + 1/2 levels
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless); see text
- Spell Resistance
- Yes (harmless); see text
You create a wave of Light energy that jumps from creature to creature in a manner similar to chain lightning, but rather than burning the subjects, it closes their wounds and restores their vitality. The wave cures 1d8 points of damage per caster level (maximum 10d8) to the primary target. After it strikes, the healing wave can jump to a number of secondary targets equal to your one per two caster levels (maximum 10). Each secondary wave strikes one target and cures half as much damage as the primary wave did (rounded down). You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be cured more than once. You can choose to affect fewer secondary targets than the maximum. Like cure spells, healing wave damages undead rather than curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.