Harmony

Ghostwalk (Gh)Updated Supplementals (3.0)

Harmony is a D&D 3.5 spell (Enchantment (Compulsion)) from Gh. On class lists for Bard (Level 1), Bard Variant (Level 1), Divine Bard (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: Variable (see text); Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
Variable (see text)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

When you play your instrument, sing your song, recite your epic poem, or speak your words of encouragement, you fill your allies with greater confidence than normal.
When under the effect of this spell, you grant a +4 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls when you use your inspire courage ability.
The effect lasts as long as the effect of your inspire courage ability lasts.
If you don’t begin to inspire courage within 1 minute of casting this spell, the effects of harmony end.
This spell first appeared in Magic of Faerûn.