Glyph of Hardening, Lesser

More Magic and Mayhem (MMM)Updated WoW RPG (3.5)

Glyph of Hardening, Lesser is a D&D 3.5 spell (Transmutation) from MMM.

School
Transmutation

This rune functions like rune glyph of hardening, save that the hardness of the object increases by +1 and its RUNES The description of each rune is presented below, alphabetically by rune name, in a standard format similar to that of a spell. Runes follow standard spell conventions, including ranging between 0-level and 9th- level. Some notes detailing the unique features of runes as spells are given below. Components: Every rune is described as using either material components or an arcane focus (noted as M/F in the components entry). In every case, if the caster is creating a spontaneous rune, the components are material (a runestone or runestick). If the caster is using a scribed or permanent rune, she uses an arcane focus instead. Runes never have verbal components, and those that lack somatic components can be empowered by the rune-caster simply being within range of the rune and exerting an act of will (and a rune slot). If the rune- caster is empowering a scribed or permanent rune, this act is likely to go unnoticed, unless the viewer notices the rune spring to vibrant life. Range: The range listed for each rune applies only when the caster is empowering a scribed or permanent rune. Empowering a spontaneous rune always has a range of touch. Target/Area: Marks always have a target of "one creature." Glyphs always have a target of "one [object]," the precise nature of which is described in the rune text. Sigils always have an area, which varies from rune to rune, though the object or creature upon which the sigil is inscribed is always the center of that area. Unless otherwise noted, you can place a sigil on any creature or object. The descriptive text describes the effects when the rune is empowered. Before this time, it is inert (but still impressive-looking).